Think the graphics and gameplay are overall awesome, and that generally (always?) makes for a great video game. Personally loving the game, though I wish it was a tad shorter so I could enjoy a full playthrough easier. But I think it was smart, knowing many potential fans of the series are busy nowadays with real life stuff. We'll see how it holds up over time though. It was a bold move, but I think it works well. I agree with Mischief Maker about the stage scores being the primary focus rather than a traditionally overall score. He's also possibly right about Barney's grab, though I've noticed in he is very susceptible to jump attacks, so that's possibly how he should be fought? There was another one that I'm singing to myself right now, but I'm not sure where it was (possibly stage 10?). Made a point to listen to music more carefully after Stevens' praise, and the Art Gallery stage was great. ![]() The Japanese-style voice is a little out of place imo. I do wish she sounded more Latino to fit with her looks. Not a fan of how she walks (too narrow steps?) but her stance and idle animation with the flick of the hair is super cool. Haven't really been using the special attack much, but I guess it's important for a good score and rank.īlaze's new design is great. I've made it to stage 10 without using a continue, but don't have time for the final 2 stages tonight. Has anyone got an 'S' rank yet? On my second play through (as Blaze), and I've had a couple of Bs but not even got an A yet. There is a dedicated arcade mode without saving progress if you still want it. This eliminates brawler fatigue, it encourages even noob players to focus on scoring strategies for those crucial extra lives because they can't credit-spam, and makes it a great "dad game" because you can pop in for five minutes of ultraviolence then pop right back out to handle your responsibilities. Each stage is played individually starting at zero score and the default number of lives for that difficulty, no continues, it saves your progress between levels, and saves your highest score per stage, awarding it a letter grade. Well here's the thing, and people here are going to call me a heretic for saying it, but these Streets of Rage games were made for home systems and were always too damn long and too generous with the extra lives for an arcade-style single-sitting 1CC, and that's why I prefer SoR4's story mode. Marc wrote:Still hovering, 12 levels and a 2 hour clear time scream overkill to me. New characters are okay, though the wife pointed out that Cherry looks like Ronald McDonald and I can't unsee it now :/. I take it back about not liking the redesigns. The positives for outweigh the negatives imo. The music is fairly bland, but sound effects are very good and the SOR2 soundtrack is unlockable. I also agree the story is ass, but it does the job. ![]() Slightly annoying but nothing that can't be adapted to I think. And again, as mentioned, there is a lot of super armour on enemies. I'll echo the sentiments of the new biker ladies being annoying, though I do think they will become easier once players adjust. Made it to the last boss of stage 12 (!?) on normal, but haven't finished it as yet. Stuck with Axel throughout rather than trying different characters and had a blast. ![]() Played for another 2 hours tonight (again with beer - but no better genre for it imo) and contrary to my initial opinion, I loved it. So this will largely echo other thoughts, but I'll add regardless.
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